he mows down skeletons/zombies/ghasts like grass. He's really become the vanguard of my party, currently at level 4. I'm currently in the vale of shadows, and love having an Undead Hunter along. Start off with Bless, Protection from Evil and Sanctuary.Ĭlick to expand.Like i said in chat, i'm running a game myself with the party i suggested. the gain of additional cleric spells more then makes up for the loss of the rage ability. Fighter/Cleric, 2 pips in two weapon fighting and 2 in flail/morningstar. loot sleep and chromatic orb from pomab's shop upstairs.Ħ. pick up apsel's dagger and learn spook, magic missile, armor at character creation. Gnome Illusionist/Thief - pips in any ranged weapon, i'd probably pick crossbows, also 1 in daggers for when you need to fight in melee range. Fighter/Druid, put 2 pips each in quarterstaves and twohanded weapon, aiming for the Staff of Nature's Wrath (allows you to cast Flamestrike and Entangle) and later on the Staff of Moradin's Breath. put a pip in one handed weapon style and katana (hoarding all items in the 1st map gives you enough to afford the katana at pomab's shop for 635 GP.)Ĥ. Dark Sun Monk, the only evil character of the bunch, i just prefer them over sun soul, though both kits can do well. try and get as high a % strength roll as you can.ģ. Undead Hunter, start off with 2 pips in long swords and shield+sword style. needs a good 90+ roll to get plenty of intelligence and charisma as the party face.Ģ. Jester, proficiency in longbow to be able to wield the Messenger of Sseth and The Hammer +4 longbows, both adding to your attacks per round to boost combat ability while not singing. This means that even though multiclass characters start off comparatively weaker at the start, they will experience much more of a powerspike as the game goes on.ġ. The good news is that IWD has a rediculously high XP cap, you can reach level 30/30/30 on a fighter/mage/thief for example, though it would take you several playthroughs to get there. Since you will be relying solely on your cleric/druid for most of your divine spell casting, and on your thief/illusionist for all your arcane casting, it's mainly the spell department where you are falling short since they will always lag a bit behind in spell progression. Multiclassing does create a bit of a bottleneck, you will be waiting longer on getting higher level spell slots and class bonuses since experience has too be shared across two or three classes. My first impression on why you like the Paladin/Monk/Barbarian and Jester the most, is because they do their job proficiently right out of the gate, whereas both the Gnome thief/illusionist and cleric/druid need to grow into their roles. I would probably also switch the Cavalier for an Undead Hunter, undead enemies being such a big part of the game. I would personally probably have replaced the barbarian with a human Berserker, planning to dual him to a cleric at level 9 - this way you'll get to have a druid and cleric in your party at the later levels so you can split buffing and healing between the two.įighter/Cleric is also a good alternative, though that would give you another character with delayed leveling, the trade-off being a stronger character later on in the game. Regarding the party composition, it can for sure go a long way, but there are some things i would switch around. I can dance on the head of a pin, as well.
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